![]() ![]() Start your own cypher and dance, tag, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis. #Bomb rush cyberfunk art windowsOther features found on the menu screen (in the form of a flip phone) shows us a “music player” with a notification (speculation: collecting, purchasing, or rewarding the player with new tunes!), as well as “graffiti” and “outfits” options.īomb Rush Cyberfunk is currently set to release on Microsoft Windows at an unspecified date in the future. Bomb Rush Cyberfunk, 1 second per second of advanced funkstyle. Plus, it appears that your soap shoes have anti-gravity properties - the trailer demonstrating one character grinding on a rail upside-down!Īnd you read that correctly, I did type “soap shoes” - the future has no time for inline skating - It’s all about grooved grind-plates in the arch of the shoe! Popularised in the late nineties, and later on by Sonic the Hedgehog in Sonic Adventure 2, it seems as though time has passed enough to warrant a nostalgic revival. It seems as though you are not limited to grinding on poles and barriers, as by the looks of things your character can perform acrobatics and parkour their way across the city. ![]() #Bomb rush cyberfunk art seriesIf the premise or the cell-shaded aesthetics didn’t cast you back to the early 2000’s, Cyberfunk is a clear homage to Sega’s Dreamcast hit - Jet Set Radio even going so far as to swipe composer Hideki Naganuma from the original series to lay some funky fresh beats. Lethal League & Megabyte Punch’s developer Team Reptile have shown off a little more gameplay in their second teaser trailer for the upcoming grinding graffiti game: Bomb Rush Cyberfunk. ![]() That’s not what Cyberfunk is about.// News // 25th Feb 2021 - 2 years ago // By Danielle Winter Second Teaser Trailer Released for Bomb Rush Cyberfunk On the contrary, Halo Infinite recently went viral for its poor fruit physics because players have become so used to having every single item in the world perfectly tailored to the endless possibilities of how they play. It’s definitely impressive that when you kill a deer in Red Dead Redemption 2, its carcass remains in the world, slowly rotting, until either you deal with it or another event interferes with it - this is also the case with the object physics and ability to interact with the smallest of details in many other triple-A games produced today. ![]() The game also seeks to let you interact with the world in the best possible way. Cyberfunk has breakneck movement, an explosion of colours, energetic grinding, and from the short gameplay trailer we’ve seen, it seeks to integrate actual gameplay into how it tells its story, rather than the typical gameplay-cutscene-gameplay rhythm games often fall victim to. I love that they strive to tell deeper, more meaningful stories as serious pieces of art these days, but games that embrace being a toy, that make you wish your PS5 came in frosted purple plastic, will always have a special place in my heart. Some games are better suited to photorealism, of course, but making people crunch for a month so that your video game rope is the ropiest rope that ever did rope is pretty ropey behaviour.Ĭyberfunk is a throwback to when games were fun. It needs to be just like a movie, because there is no greater compliment you can pay the auteurs of the industry than to compare their game to a film. It embraces a ‘90s aesthetic in a way triple-A games would be terrified of doing - everything at the top end of the industry needs to be photorealistic. Related: Twelve Minutes' Biggest Issue Isn't You-Know-What, It's The Storytellingīomb Rush Cyberfunk does not suffer from this lack of ambition. We heap endless praise on them for painstakingly crafting horse testicles that shrink in the cold or t-shirts that lift over characters’ heads just like what mine does in real life, but are they really getting any more creative? Narratively, they explore more moral grey areas and try to construct moving stories beyond killamajig simulators, but even that is getting stale with Sony’s blockbuster farm falling back on an increasingly predictable formula. Games are startlingly unambitious these days. ![]()
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